The version 1.40 update includes the addition of the new character, Zohar, as well as balance adjustments to existing characters and game mechanics.
The version 1.41 update fixes in-game issues from version 1.40.
The outline and purpose of the game balance changes are summarized in the “Battle Related Adjustments” section.
We have added a new rating system to Ranked Matches.
We have also added new features and improved usability of Training Mode, Mission Mode, and Replay Mode.
We will continue to make updates to improve the play experience.
Added playable character “Zohar.”
Added Zohar’s story to the single player Arcade Mode, as well as a VS Zohar story for Kuon.
Added Zohar’s battle stage, “Seaside Warehouse District.”
Added Zohar’s battle BGM, “Scouting.exe.”
Added customization items and titles related to Zohar.
Added illustrations to the Gallery.
The BGM title will now be displayed during the round call sequence.
Adjusted Missions for some characters.(Ver1.41)
Fixed other minor issues.
Added a rating system to Ranked Matches.
In addition to the existing RIP, this adds IR (Inbirth Rate).
IR is an ELO style point system calculated for each character separately.
When all of the following conditions are met, you will trigger an “IR match” that alters your IR.
・Currently playing a Ranked Match.
・At the start of the match, both players’ ranks are S or S+.
IR is not affected by Casual Matches.
Added a new menu displayed after matches in both Ranked Match and Casual Match.
You can view recent match replays or enter matchmaking in Training Mode from this menu.
Added the option to set different reversal actions on damage or on block.
Added an activation rate option to the Guard Shield settings.
This makes it possible to set the Guard Shield activation rate in addition to the current initial hit settings.
Added a setting to toggle HUD display on or off.
We have adjusted the frame data display so that 1P and 2P sides can be displayed simultaneously.
We have also added the frame count for the gap in a string in addition to the frame advantage.
Added a feature to playback recent gameplay.
This allows you to view the results of your own inputs.
Added a frame data display option to the pause menu during replay playback.
Added options to display attack and frame data during replay playback or replay assist.
Added options to select multiple replays and either delete, favorite, or unfavorite them at once.
In the update to version 1.40, we have made adjustments both to individual character balance as well as to the overall battle mechanics.
● Combo damage and meter gain values
Through previous updates and players working out new combos, the amount of damage and EXS gauge attainable in a single combo has increased.
Due to the increased amount of EXS gauge gained, there are more opportunities to gain an advantage such as by ending a combo with an EX special move to deal heavy damage and go into okizeme or use an EX special move during your offense to maintain advantage.
EX special moves result in powerful effects in exchange for their EXS gauge cost.
With these adjustments, we have not made EX special moves themselves weaker as a whole, but rather re-evaluated the amount of EXS gauge gained to manage the frequency at which EX special moves can be utilized.
We have also added restrictions on damage and meter gain during combos.
The restrictions increase for longer combos in particular.
We have also re-evaluated the EXS meter gain during Vorpal.
These changes aim to make the decision making more meaningful, with the player having to weigh options as to the timing when to use or preserve their gauge, rather than using it right as they accumulate it.
On the other hand, we have been careful to limit the effect on standard combos to maintain the exhilarating feel of the combo mechanics.
● Steer Ender
Steer Ender can be used in combos to deal damage and gain GRD, creating an advantageous situation afterwards.
In prior versions, it would often give you an advantage when used at the end of long combos, creating little variation in the timing of its use.
With these adjustments, the properties of Steer Ender now vary depending on the recovery proration.
When used at the end of a long combo, it shortens the opponent’s untechable time, making it more challenging to go into okizeme than before.
On the other hand, it deals more damage and gains more GRD when used earlier in a combo.
These changes mean that it would not always be used at the end of long combos, opening up the option to use Steer Ender earlier on depending on the TS cycle and situation afterwards.
As well, Steer Ender no longer triggers from a →+A+B input.
This intends to address unintentional inputs when performing a dash with the button input.
● Aerial actions and risk upon whiff
Some aerial special moves and dashing attacks could not be intercepted by anti-air attacks with head invincibility, making it hard to understand their counters.
There were also moves that were challenging to punish even after evading them.
With these adjustments, we have added the “head property” to some attacks performed while leaping up.
This makes anti-air attacks with head invincibility work more consistently as a countermeasure against them.
We have also re-evaluated the counter hit window for jumping attacks and aerial command normals.
This makes it risky to whiff certain follow-up moves or descending aerial command normals.
These changes make it easier to understand countermeasures against aerial attacks, as well as to punish your opponent after evading their attacks.
● Backdash
Certain characters’ backdashes had fewer overall frames, making it possible to evade attacks and directly punish the opponent.
We have re-evaluated the overall frames of the backdashes for all characters.
We have mainly extended them for characters with fewer overall frames, and shortened them for some characters with longer ones.
This lessens extreme gaps between characters, making it more challenging to get a guaranteed punish after evading an attack with a backdash.
● Throw and Shield
We have made minor adjustments to offense and defense at close range focusing on throws and shield.
We have decreased the overall frames of standard throws to decrease the risk of using them.
On the other hand, we have limited the dashing momentum when using throws or certain normal moves after a dash.
We have also adjusted the window during which throws cannot be teched as well as the process upon successful shield to fine tune situations revolving around throw and shield.
We have also re-evaluated the behavior on input and the blockstun of Guard Shield.
● Combo damage / gauge related
Combo damage and meter gain now decreases corresponding to the length of the combo.
Decreased amount of gauge gained upon attack hit.
The gauge gained has been decreased more for special moves.
When the EXS gauge gain limit is triggered by performing EX special moves in a combo or by other means, the restricted duration now counts starting from the end of the combo.
Removed the bonus EXS gauge gain during Vorpal.
Due to increased attack damage during Vorpal, it is easier to gain EXS gauge than normal.
This change has not removed that feature, only the separate EXS gauge gain rate bonus.
The additional EXS gauge gain from activating an EX special move during Vorpal now only applies during combos.
Adjusted certain command grabs that function as powerful mixup so that minimum guaranteed damage proration applies when they hit as the first attack in a combo.
Decreased the amount of GRD gained when using Steer Ender in a combo that started from a grab.
● Steer Ender related
The properties of Steer Ender now vary depending on recovery proration.
If the recovery proration is low when Steer Ender hits, it decreases the duration of the opponent’s untechable time.
The color of the effect upon activation changes to reflect this.
If the recovery proration is high when Steer Ender hits, it results in additional damage and GRD gain.
→+A+B input no longer triggers Steer Ender.
● Aerial actions / whiff related
Added the head property to certain attacks performed while leaping up, such as aerial special moves and dashing attacks.
This makes them easier to intercept with anti-air moves (such as ↘+C) with head invincibility.
Certain descending attacks now have the head property in addition to their existing air property.
Revised the counter state duration of jumping attacks and aerial command normals.
These changes make it easier to land a counter hit with an anti-air move.
GRD now depletes upon activating certain follow-up moves available after normals and command normals as a whiff cancel.
Added additional recovery upon landing after whiffing certain descending aerial command normals.
Previously, some anti-air moves could be canceled into EX special moves even on whiff.
However, as this made them safe to whiff, we have adjusted the conditions for canceling them.
● Backdash related
Revised the overall frames of each characters’ backdash.
We have extended the overall frames for characters with shorter backdashes, and shortened them for some characters with longer backdashes.
● Throw / shield related
Decreased the overall frames when a normal throw whiffs.
Decreased the impact of dash momentum when using a normal throw, command throw, Standing A, or Crouching A after a dash.
Decreased the duration during which throws cannot be teched after inputting a normal throw.
Removed the duration during which throws cannot be teched after a successful shield.
Alleviated issues where shield would be activated accidentally when inputting throw while blocking.
Decreased the additional blockstun upon activating Guard Shield.
Increased recovery time of backdash.
Decreased recovery time of normal throw on whiff.
Decreased cancel window of Crouching A.
Increased counter state duration of Jumping A.
Increased counter state duration of Increased Jumping C.
Decreased range of ↘+B.
Decrease blockstun of [Dark Lotus](↓↘→+AorB>→+A).
Changed [Sinister Bend] (↓↘→+AorB>→+B) to head attack property.
Changed [Vacant Shift](↓↙←+AorBorC) to head attack property.
Increased starter damage proration of the A and B versions of [Vacant Shift – First] (↓↙←+AorB).
Expanded back hitbox of [Vacant Shift – Second] (↓↙←+AorB>←+AorB).
Increased damage proration of the B version of [Shadow Scare] (↓↓+B).
Changed the strike part of the A and B versions of aerial [Dark Lotus] (↓↘→+AorB mid-air) to head attack property.
Delayed the start of movement and increased the recovery of backdash.
Decreased recovery time of normal throw on whiff.
Increased recovery time and upper hurtbox of Crouching B.
Expanded upper hurtbox of Crouching C.
Increased counter state duration of Jumping A.
Increased counter state duration of Jumping B.
GRD now depletes when performing the follow-up after [Wolf Howl] (→+C>→+C>→+C) upon whiff.
Increased landing recovery time of aerial ↓+B upon whiff.
Made it impossible to act again during the recovery of [Soaring Dragon] (→+B+C during dash) upon whiff.Changed [Soaring Dragon] (→+B+C during dash) to head attack property. (※Reverted in Ver.1.41: Removed head property)
The A version of [Moon Gyre] (→↓↘+A) can no longer by canceled into an EX special move upon whiff.
Increased recovery time of the A version [Tenacious Mist] (↓↙←+A).
Changed [Flying Swallow] (↓↓+AorB) to head attack property.
Changed [Soaring Swallow] (↓↓+C) to head attack property.
Adjusted attack property of [Dragon Fang] (→↘↓↙←+AorBorC mid-air) to head and air properties.
Decreased damage and increased damage proration when the first hit of a combo for the A and B versions of [Dragon Fang] (→↘↓↙←+AorB mid-air).
Decreased recovery time of normal throw on whiff.
Changed Dashing C to head attack property.
Increased counter state duration of aerial →+C.
Decreased effect of dash momentum on the A version of [Drehen Durchbohren] (full circle+A).
The A and B versions of [Drehen Durchbohren] (full circle+AorB) now trigger minimum guaranteed damage proration when hitting as the first move in a combo.
[Sturmangriff] (←charge→+AorBorC) now triggers minimum guaranteed damage proration when hitting as the first move in a combo.
Increased recovery time of backdash.
Decreased health regain when normal throw hits.
Decreased recovery time of normal throw on whiff.
Increased counter state duration of Jumping A.
Increased counter state duration of Jumping B.
Increased initial damage proration and decreased blockstun of Dashing C.
Decreased health regain when [That’s Gotta Hurt!] (B>B>B) hits.
GRD now depletes when performing the follow-up after [That’s Gotta Hurt!] (B>B>B) upon whiff.
[That’s Gotta Hurt!] (B>B>B) now triggers minimum guaranteed damage proration when hitting as the first move in a combo.
Increased landing recovery time of standard and Increased [Eat Guillotine!] (↘+C mid-air) upon whiff.
Adjusted the damage state on hit and made it possible to perform a grounded tech after [Twist!] (↙+B+Cor↘+B+C) when activated with a directional input.
Increased the health depleted when setting up Increased [Thrust!] (↓↙←+C).
Changed the EX version of [Thrust!] (↓↙←+C) to head attack property.
Decreased health regain when [Give Me That!] (↓↙←+B+C) hits.
Delayed the start of movement and increased the recovery of backdash.
Decreased recovery time of normal throw on whiff.
Decreased range of Standing A directly after startup.
Increased recovery time of Standing B.
Increased counter state duration of Jumping A.
Increased counter state duration of Jumping B.
Decreased speed of movement and increased initial damage proration of Dashing C.
Changed ↘+C to head attack property.
Decreased the cancel window and opponent hitstop after aerial ↓+C is blocked.
Removed the height gained when aerial ↓+C hits mid-air.
Increased landing recovery time of aerial ↓+C.
Removed the decreased height of aerial ↓+C when performed after a back jump.
Increased recovery time of the A version of [Divine Thrust] (↓↘→+A). It can now also be canceled when blocked, not only on hit, during the latter half of the cancel window.
Decreased damage and increased initial damage proration of the A version of [Divine Thrust] (↓↘→+A).
Increased startup of the EX version of [Divine Thrust] (↓↘→+A).
Adjusted the hitbox of the latter half of the active frames of the A version of [To Me! (Command Order)] (↓↙←+A) to a unique follow-up one.
Removed the guaranteed startup from the EX version of [Sealing Hoplon] (↓↓+C).
Changed aerial [To Me! (Command Order)] (↓↙←+AorBorC mid-air) to head attack property.
Delayed the start of movement and increased the recovery of backdash.
Decreased recovery time of normal throw on whiff.
[Mortal Slide] ~ [Shadow Harvest] (↓↘→+AorBorC>→+AorBorC) now triggers minimum guaranteed damage proration when hitting as the first move in a combo.
Decreased effect of dash momentum on the A version of [Assimilation] (↓↙←+A).
The A version of [Assimilation] (↓↙←+A) now triggers minimum guaranteed damage proration when hitting as the first move in a combo.
Changed the final hit of the B and EX versions of [Precise Aim] (↓↓+B, ↓↓+C) to head attack property.
Changed [Mortal Glide] (↓↘→+AorBorC mid-air) to head attack property.
Adjusted attack property of aerial [Precise Aim] (↓↙←+AorBorC mid-air) to head and air properties.
Decreased recovery time of normal throw on whiff.
Increased counter state duration of Jumping A.
Increased counter state duration of Jumping B.
Increased counter state duration of Jumping C.
The attack property of Dashing C now changes to head property from the start of the move.
GRD now depletes when performing the follow-up after B>B upon whiff.
Increased landing recovery time of aerial ↓+C upon whiff.
The B version of [I, Penetrate the Clear Skies] (→↓↘+B) can no longer by canceled into an EX special move upon whiff.
Decreased recovery time of normal throw on whiff.
Increased counter state duration of Jumping A.
Increased counter state duration of Jumping B.
GRD now depletes when performing the follow-up after B>B upon whiff.
GRD now depletes when performing the follow-up after ↓+B>↓+B upon whiff.
Delayed the timing when the A version of [Ruber Angelus] (↓charge↑+A) is considered airborne.
Removed aerial attack property of the B version of [Transvoranse] (↑charge↓+B mid-air) after landing.
Adjusted attack property of the B version of [Transvoranse] (↑charge↓+B mid-air) while descending to head and air properties.
Adjusted attack property of the EX version of [Transvoranse] while descending to head and air properties.
Decreased recovery time of normal throw on whiff.
Increased recovery time of Standing B.
Increased counter state duration of Jumping A.
GRD now depletes when performing the follow-up after C>C upon whiff.
Changed →+C to head attack property.
Increased counter state duration of aerial →+C.
Decreased opponent’s hitstop after blocking the A version of [Dual Piercing Vengeance] (→↓↘+A).
Decreased damage of [Unexpected Blade Vendetta] (↓↙←+AorBorC>C).
Decreased effect of dash momentum on the A version of [Transgressing Convict] (→↘↓↙←→+A).
Delayed start of the throw hitbox and increased recovery time of the A version of [Transgressing Convict] (→↘↓↙←→+A).
The A version of [Transgressing Convict] (→↘↓↙←→+A) now triggers minimum guaranteed damage proration when hitting as the first move in a combo.
Adjusted attack property of [Narrow Intrusion] (→↓↘+AorBorC mid-air) to head and air properties.
The B version of [Piercing Penetration] (↓↙←+B mid-air) now triggers minimum guaranteed damage proration when hitting as the first move in a combo.
Adjusted attack property of the B version of [Piercing Penetration] (↓↙←+B mid-air) to head and air properties.
Adjusted attack property of the EX version of [Piercing Penetration] (↓↙←+C mid-air) to head and air properties.
Increased recovery time of backdash.
Decreased recovery time of normal throw on whiff.
Increased counter state duration of Jumping A.
Increased counter state duration of Jumping B.
Increased counter state duration of Jumping C.
Changed Dashing C to head attack property.Changed [Sougetsu Ittou-Ryu et cetera! Ten’i Muhou] (↓+B+C) to head attack property. (※Reverted in Ver.1.41: Removed head property)
Changed aerial [Battoujutsu Ni no Kata: Saki] (↓↘→+AorBorC mid-air) to head attack property.
Adjusted attack property of [Sougetsu Ittou-Ryu et cetera! Yae Ichirin] (↓↙←+AorBorC mid-air) to head and air properties.
Decreased recovery time of normal throw on whiff.
Increased counter state duration of Jumping B.
Increased counter state duration of Jumping C.
Increased starter damage proration of Dashing B.
Increased starter damage proration of Dashing C.
GRD now depletes when performing the follow-up after B>B upon whiff.
GRD now depletes when performing the follow-up after C>C upon whiff.
GRD now depletes when performing the follow-up after ↓+C>↓+C upon whiff.
Increased counter state duration of Jumping C > follow-up C.
Increased landing recovery time of aerial ↓+C upon whiff or block.
Changed [Tri-Furket] (B+C) to head attack property.
Changed [Front Stab] (A before hit while holding B+C or B+C mid-air) to head attack property.
Changed [Under Stab] (↓+A before hit while holding B+C or B+C mid-air) to head attack property.
Decreased cooldown duration after Azhi Dahaka disappears.
Greatly decreased cooldown duration when Azhi Dahaka disappears after a light class attack.
Decreased recovery time of normal throw on whiff.
Sped up the timing when Dashing B gains head invincibility and increased the attack’s active frames.
GRD now depletes when performing the follow-up after B>B upon whiff.
GRD now depletes when performing the follow-up after C>C upon whiff.
Expanded upper hitbox and increased active frames of [Burn Them to a Crisp] (B+C).
Increased untechable time of Increased [Spew Out] (↓↙←+AorB).
Increased untechable time of Conceal (↓↓+AorBorC).
Delayed the start of movement and increased the recovery of backdash.
Decreased recovery time of normal throw on whiff.
Increased recovery time of Standing B.
Increased counter state duration of Jumping A.
Increased counter state duration of Jumping B > follow-up B.
Changed Dashing C to head attack property.
Increased counter state duration of aerial ↓+C.
Increased counter state duration of Increased aerial ↓+C.
Adjusted attack property of [Conveying My Vrai Coeur] (↓↙←+AorBorC>AorBorC) to head and air properties.
Adjusted attack property of aerial [Conveying My Vrai Coeur] (↓↙←+AorBorC mid-air) to head and air properties.
Increased recovery time of backdash.
Decreased recovery time of normal throw on whiff.
Increased starter damage proration of Dashing B.
Decreased active frames and increased recovery time of Dashing B.
GRD now depletes when performing the follow-up after B>B upon whiff.
Increased landing recovery time of aerial ↓+C and Increased aerial ↓+C upon whiff.
[You’re Almost Ready to Eat] (→↓↘+AorBorC) now triggers minimum guaranteed damage proration when hitting as the first move in a combo.
Adjusted attack property of [Caught You!] (↓↙←+AorBorC>AorBorC>AorBorC) to head and air properties.
Adjusted attack property of [Caught You!] (↓↙←+[AorBorC]>AorB) when performed with the Increased version additional input follow-up to head and air properties.
Sped up the start of movement and decreased recovery time of backdash.
Decreased recovery time of normal throw on whiff.
Decreased recovery of Standing A.
Shrunk hurtbox before startup and increased range of Crouching B.
Increased counter state duration of Jumping A.
Increased counter state duration of Jumping B.
GRD now depletes when performing the follow-up after B>B upon whiff.
Increased counter state duration of aerial ←+B.
Changed [Raid] (→+B+C>B) to head attack property.
Sped up the start of movement and decreased recovery time of backdash.
Decreased recovery time of normal throw on whiff.
Increased cancel window of Standing B into normals.
Increased cancel window of Crouching C.
Increased counter state duration of Jumping C.
Changed Dashing C to head attack property.
GRD now depletes when performing the follow-up after B>B upon whiff.
Changed [Mika’s Crash] (B+C) to head attack property.
Fixed an issue where the opponent would not launch on hit when activating Cross Cast Veil Off after the first hit of Increased [Mika’s Crash] (B+C) or Increased aerial [Mika’s Crash] (B+C mid-air), making it hard to follow up.
Changed [Mika’s Press] (↓+B+C) to head attack property.
[Mika’s Cannon] (↓↙←+AorBorC) now triggers minimum guaranteed damage proration when hitting as the first move in a combo.
[Mika’s Hip Attack] (full circle+C) no longer expends a wall bounce count on hit.
[Mika’s Hip Attack] (full circle+C) now triggers minimum guaranteed damage proration when hitting as the first move in a combo.
Adjusted attack property of aerial [Mika’s Missile] (↓↘→+AorBorC mid-air) and the additional input to head and air properties.
Adjusted attack property of aerial [Mika’s Twister] (→↓↘+AorBorC mid-air) to head and air properties.
Increased recovery time of backdash.
Decreased recovery time of normal throw on whiff.
Increased recovery time of Standing B.
Increased counter state duration of Jumping A.
Changed →+C to head attack property.
Increased landing recovery time of aerial ↓+C upon whiff.
Increased recovery time of the EX version of [Sturm Brecher] (↓↙←+C).
Adjusted attack property of [Sturm Schlag] (↓↘→+AorBorC mid-air) to head and air properties.
Delayed the start of movement and increased the recovery of backdash.
Decreased recovery time of normal throw on whiff.
Decreased recovery of Crouching A.
Increased range of Crouching C.
Increased counter state duration of Jumping B.
Changed Dashing B to head attack property.
Changed Dashing C to head attack property.
Decreased recovery of the second hit of [Three Chain Strike] (C>C).
Changed the third hit of [Three Chain Strike (Secret)] (↓+C>↓+C>↓+C) to head attack property.
Increased the movement speed of Increased ↘+C. Expanded the overlap hitbox above before the attack.
The A and B versions of [Chained Kick] (→↓↘+AorB) can no longer by canceled into an EX special move upon whiff.
Decreased recovery time of the EX version of [Thunder Stomp] (↓↓+C).
[Armor Drill] (full circle+C) now triggers minimum guaranteed damage proration when hitting as the first move in a combo.
Adjusted attack property of [Gale Edge] (↓↘→+AorBorC mid-air) to head and air properties.
Increased recovery time of backdash.
Decreased recovery time of normal throw on whiff.
Increased counter state duration of Increased Jumping C.
Increased damage proration of B>B.
Expanded hurtbox before the attack startup of B>B.
GRD now depletes when performing the follow-up after B>B upon whiff.
Decreased B>B cancel window of Standing B on whiff outside of combos.
Decreased guaranteed untechable frames of ←+C.
Increased landing recovery time of aerial ↘+B and Increased ↘+B upon whiff.
Adjusted the follow-up of [Frozen Cleave: Bisect] (B+C>AorBorC) to only be available on hit.
Increased recovery time of backdash.
Decreased recovery time of normal throw on whiff.
Increased recovery time of Standing B.
Adjusted the clash hitbox of Increased Jumping C to no longer trigger a clash when the opponent has head invincibility.
Changed Dashing C to head attack property.
Increased startup of the EX version of [Crushing Piler!] (↓↘→+C).
The A version of [Trebuchet!] (→↓↘+A) can no longer by canceled into an EX special move upon whiff.
[Jaw Crusher!] (↓↙←+AorBorC) now triggers minimum guaranteed damage proration when hitting as the first move in a combo.
Changed [Bloomer!] (↓↘→+AorBorC mid-air), including the Increased B version, to head attack property.
Adjusted the clash hitbox of the Increased Jumping B version of [Bloomer!] (↓↘→+B mid-air) to no longer trigger a clash when the opponent has head invincibility.
Decreased recovery time of normal throw on whiff.
Changed →+C to head attack property.
GRD now depletes when performing the follow-up after B>B upon whiff.
[Lack Leaves a Hole in the Heart: Rising Crescent] (→↓↘+B) can no longer by canceled into an EX special move upon whiff.
Sped up the start of movement of backdash.
Decreased recovery time of normal throw on whiff.
Increased counter state duration of Jumping A.
GRD now depletes when performing the follow-up after →+B>→+B upon whiff.
Decreased startup of [Heavenly Law] (B+C) when performed as a cancel. Fixed an issue causing the startup to be inconsistent.
Increased counter state duration of the A and B versions of [Scarlet Wings of Authority] (B+C>AorB).
Added foot invincibility to the B version of [Mantle of Nothingness] (→↓↘+B) before the attack. Expanded lower hitbox.
Adjusted the EX version of [Mantle of Nothingness] (→↓↘+C), the A version of aerial [Mantle of Nothingness] (aerial →↓↘+A), and [Mantle of Nothingness] after [Heavenly Law] (B+C>↓+B+C mid-air) to turn after the warp.
The EX version of [Mantle of Nothingness] (→↓↘+C, aerial →↓↘+C) now tracks distant opponents as well.
Decreased recovery time of backdash.
Decreased recovery time of normal throw on whiff.
Expanded frontal and lower hitbox of Jumping B.
Increased counter state duration of Jumping B.
Expanded frontal and lower hitbox of Jumping C. Increased active frames of the attack.
Decreased startup of Increased ←+C.
Aerial ↓+C can now be canceled even if it is blocked.
The opponent will no longer be concealed by the explosion effect of [Bag of Secrets] (↓+B+C).
Adjusted attack property of the B version of [Ride on Bones] (↓↘→+B) while descending to head and air properties.
The B version of [Ride on Bones] (↓↘→+B) can no longer by canceled into an EX special move upon whiff.
[Gorging Coffin] (↓↙←+AorBorC>←+D>A+D) now triggers minimum guaranteed damage proration when hitting as the first move in a combo.
Adjusted attack property of aerial [Trap of Death] (↓↙←+AorBorC aerial) to head and air properties.
Increased recovery time of backdash.
Decreased recovery time of normal throw on whiff.
Increased recovery time of Standing B.
Changed Dashing C to head attack property.
Increased startup of →+C.
Increased starter damage proration of the A and B versions of [I’ll Break You!] (↓↘→+AorB).
The A version of [Oh No, You Don’t!] (→↓↘+A) can no longer by canceled into an EX special move upon whiff.
Decreased damage of the A and B versions of [No Escape!] (↓↙←+AorB).
Changed [Now, Fall!] (↓↙←+A>follow-up C) to head attack property.
[I’ve Got You!] (→↘↓↙←→+AorBorC) now triggers minimum guaranteed damage proration when hitting as the first move in a combo.
Decreased effect of dash momentum on the A version of [I’ve Got You!] (→↘↓↙←→+A).
Increased startup of the throw and increased recovery time of the A version of [I’ve Got You!] (→↘↓↙←→+A).
The opponent will no longer be concealed by the effect of the Dryly Bomb after [I’ve Got You!] (→↘↓↙←→+AorBorC) hits.
The explosion of the Dryly Bomb after [I’ve Got You!] (→↘↓↙←→+AorBorC) hits can now be aerial blocked. Decreased blockstun.
Decreased recovery time of normal throw on whiff.
Increased recovery time of Standing B.
Increased recovery time of Crouching B.
Expanded hurtbox before the attack startup of Crouching B.
Increased counter state duration of Jumping A.
Increased counter state duration of Jumping B.
Increased counter state duration of Increased Jumping B.
Increased starter damage proration of Dashing B.
Increased cancel input buffer window when landing during Dashing C.
Changed Dashing C to head attack property.
[C’mere, Elefee!] (B+C) can no longer be used to evade command grabs that can throw the opponent’s hurtbox.
Increased startup of [Lots of Bubbly Breath] (↓↙←+B+C).
Adjusted attack property of the aerial part of [I’ll Handle This Myself!] (↓↘→+AorBorC mid-air) to head and air properties.
[I’ll Handle This Myself!] (↓↘→+AorBorC mid-air) can now be whiff Chain Shifted at the timing of landing.
Increased recovery time of backdash.
Decreased recovery time of normal throw on whiff.
Increased recovery time of Crouching C.
Changed the second hit of Crouching C to foot property.
Changed Dashing B to head attack property.
Changed Dashing C to head attack property.
Changed the first hit of Dashing C to a follow-up hitbox.
GRD now depletes when performing the follow-up after C>C upon whiff.
Changed →+C and Increased →+C to head attack property.
Aerial ↓+B and Increased aerial ↓+B now have landing recovery upon whiff when outside of a combo.
Increased starter damage proration of Increased [Etherlite Shift] (B+C).
Increased landing recovery time of the standard and Increased [Etherlite Shift] (B+C).
The A version of [Etherlite Air] (→↓↘+A) can no longer by canceled into an EX special move upon whiff.
Shrunk the upper hitbox and expanded the upper hurtbox of [Etherlite Ground] (↓↙←+AorBorC).
Increased recovery time of the A version of [Etherlite Ground] (↓↙←+A).
The Increased B version of [Etherlite Ground] (↓↙←+B). now triggers minimum guaranteed damage proration when hitting as the first move in a combo.
Adjusted the damage proration of the EX version of [Etherlite Ground] (↓↙←+C). to add with each hit, and increased the proration.
Increased startup of aerial [Etherlite Air] (→↓↘+AorBorC mid-air).
Changed aerial [Etherlite Air] (→↓↘+AorBorC mid-air) to head attack property.
Adjusted attack property of [Air Slide] (↓↙←+AorBorC mid-air) to head and air properties.
The B version of [Air Slide] (↓↙←+B mid-air) now triggers minimum guaranteed damage proration when hitting as the first move in a combo.
Increased recovery time of backdash.
Decreased recovery time of normal throw on whiff.
Increased recovery time of Far Standing B.
Increased counter state duration of Jumping A.
Decreased untechable time of neutral Jumping C.
Increased starter damage proration and damage proration of [Jaw Crusher] (→+C) , and decreased damage.
Increased landing recovery time of [Tile Crusher] (↓+C mid-air) upon whiff.
Increased landing recovery time of the standard and Increased versions of [Skull Crusher] (→+C mid-air) upon whiff.
The B version of [Armor Pierce Kick] (↓↙←+B) can no longer by canceled into an EX special move upon whiff.
Increased starter damage proration of the B version of [Armor Pierce Kick] (↓↙←+B).
Changed [Armor Pierce Kick] (↓↙←+AorBorC) to head attack property.
Decreased blockstun of the [Heavy Assault Protection] (↓↘→+B+C) attack performed after a successful parry. Also fixed an issue where the hurtbox disappeared when it becomes possible to act during the recovery.
Changed aerial [Armor Pierce Kick] (↓↙←+AorBorC mid-air) to head attack property.

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