Update Patch Ver. 1.05 is now available, featuring various quality-of-life improvements and bug fixes.
◆ Improvements & Adjustments
■Added “Casual Mode” for beginners and players unfamiliar with the game
- In Casual Mode, leaving skill slots empty will automatically attempt counterattacks whenever possible.
- When your partner takes a defense-focused action and is targeted by a White Attacks, they will prioritize dodging over countering.
- Attack power is reduced, but defense is increased.
- Can be toggled at any time from the Main Menu.
- This is an assist feature intended to help you get used to the controls; we recommend turning it OFF once you feel comfortable with the gameplay.
■Disabled the highest difficulty, “Dread,” when starting a new game
- To prevent players from selecting it before understanding the mechanics and getting overwhelmed, it can no longer be chosen at the start of a playthrough.
- Once the game has started, anyone can switch to Dread at any time via the Options menu.
■Improved overall clarity and accessibility
- Reduced the number of early-game encounters where large groups of enemies spawn at once.
- Reduced the frequency of White Attacks based on the selected difficulty.
- Adjusted visual ring indicators for enemy attacks to make them easier to read.
■Improved indicators for high-danger and optional early-game areas
- These areas are now marked with special purple icons to clearly indicate that they do not directly impact main story progression.
- A confirmation prompt warning of danger will now appear if there is a significant level difference.
■Adjusted Slow-Motion mechanics
- Added an option to display an arrow indicating which player an enemy is targeting while slow motion is active.
- The default slow-motion speed has been increased to 50% when “No Skill” on the timeline and during “Focus”.
- The Sub-Palette remains at the previous 10%. Both settings can be adjusted at any time in Options.
- Because these settings are tied to system save data, existing players will currently have both set to 10%. Please adjust them to your preferred speed in the Options menu.
■Further adjusted and eased counter timing for early-game attack skills
- Improved performance during charged states while preserving each skill’s distinct characteristics.
■Added shortcut options for switching targets
- You can now choose from two shortcut methods to switch targets:
- Hold the Arcanum button + Left / Right
- Hold Switch Character button + Left / Right
- These shortcuts can be enabled or configured in Options at any time.
■Added gameplay guides to the Main Menu
- Added as an in-game strategy reference to assist you on your journey through the game.
◆ Bug Fixes
・Mitigated an issue where time could not be stopped while executing an Arcanum attack.
・Fixed a bug where the timeline could become misaligned when using certain skills.
・Fixed an issue where the ring indicators for certain enemy attacks were misaligned.
・Fixed a bug where buffering/queueing a skill during a cancelable window under specific conditions caused the skill to incorrectly enter a recharge state.
・Fixed confusing elements for the Chapter 2 boss’s cocoon and the Chapter 4 boss’s coffin, adjusting behavior and updating descriptions.