2026年10月29日

 [Qliphah in Providence's Shadow]Update Patch Ver. 1.05

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Update Patch Ver. 1.05 is now available, featuring various quality-of-life improvements and bug fixes.

◆ Improvements & Adjustments

■Added “Casual Mode” for beginners and players unfamiliar with the game

  • In Casual Mode, leaving skill slots empty will automatically attempt counterattacks whenever possible.
  • When your partner takes a defense-focused action and is targeted by a White Attacks, they will prioritize dodging over countering.
  • Attack power is reduced, but defense is increased.
  • Can be toggled at any time from the Main Menu.
  • This is an assist feature intended to help you get used to the controls; we recommend turning it OFF once you feel comfortable with the gameplay.

■Disabled the highest difficulty, “Dread,” when starting a new game

  • To prevent players from selecting it before understanding the mechanics and getting overwhelmed, it can no longer be chosen at the start of a playthrough.
  • Once the game has started, anyone can switch to Dread at any time via the Options menu.

■Improved overall clarity and accessibility

  • Reduced the number of early-game encounters where large groups of enemies spawn at once.
  • Reduced the frequency of White Attacks based on the selected difficulty.
  • Adjusted visual ring indicators for enemy attacks to make them easier to read.

■Improved indicators for high-danger and optional early-game areas

  • These areas are now marked with special purple icons to clearly indicate that they do not directly impact main story progression.
  • A confirmation prompt warning of danger will now appear if there is a significant level difference.

■Adjusted Slow-Motion mechanics

  • Added an option to display an arrow indicating which player an enemy is targeting while slow motion is active.
  • The default slow-motion speed has been increased to 50% when “No Skill” on the timeline and during “Focus”.
  • The Sub-Palette remains at the previous 10%. Both settings can be adjusted at any time in Options.
  • Because these settings are tied to system save data, existing players will currently have both set to 10%. Please adjust them to your preferred speed in the Options menu.

■Further adjusted and eased counter timing for early-game attack skills

  • Improved performance during charged states while preserving each skill’s distinct characteristics.

■Added shortcut options for switching targets

  • You can now choose from two shortcut methods to switch targets:
  • Hold the Arcanum button + Left / Right
  • Hold Switch Character button + Left / Right
  • These shortcuts can be enabled or configured in Options at any time.

■Added gameplay guides to the Main Menu

  • Added as an in-game strategy reference to assist you on your journey through the game.

◆ Bug Fixes

・Mitigated an issue where time could not be stopped while executing an Arcanum attack.

・Fixed a bug where the timeline could become misaligned when using certain skills.

・Fixed an issue where the ring indicators for certain enemy attacks were misaligned.

・Fixed a bug where buffering/queueing a skill during a cancelable window under specific conditions caused the skill to incorrectly enter a recharge state.

・Fixed confusing elements for the Chapter 2 boss’s cocoon and the Chapter 4 boss’s coffin, adjusting behavior and updating descriptions.

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