2026年10月8日

「UNDER NIGHT IN-BIRTH II Sys:Celes」[Ver.1.42]Patch Notes

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The version 1.42 update mainly fixes in-game issues from version 1.41.

The outline and purpose of the game balance changes are summarized in the “Battle Related Adjustments” section.

■ Overall Changes

Changed battle version to 1.42.
Fixed an issue with the HUD display settings in Training Mode.

■Training Mode Changes

Adjusted display so that when the HUD Display is set to Hide, the character unique icons are no longer visible.

■Battle Related Adjustments

In Ver.1.42, we have made adjustments to Steer Ender in addition to fixes for issues.

In Ver.1.41, we reduced combo damage and meter gain, as well as making adjustments to add a benefit to using Steer Ender early into combos.
However, the benefit to using Steer Ender was so great that in some instances using it early would result in superior damage, GRD gain, and frame advantage compared to extending the combo, leading to limited combo options.
With these adjustments, we have reduced the damage and GRD gain of Steer Ender, ensuring it is no longer always the more effective option to use it early.

■Battle Related Changes

Fixed an issue which made it possible for some cinematic moves with strike attack hitboxes to connect during the time freeze of a super flash.

Decreased GRD gain of Steer Ender when the recovery proration bar is light blue.
Decreased damage of Steer Ender when the recovery proration bar is blue or light blue and combo damage is high.
Adjusted damage of Steer Ender depending on recovery proration, and decreased damage of Steer Ender when the GRD amount is between 0 to 1 block.

Fixed an issue preventing the decrease in GRD gain from Steer Ender from activating during a combo starting from a throw move.

Fixed an issue where GRD would not be spent upon failed Guard Shield when activated during a successful Shield.

Fixed an issue where throw invincibility activated directly after blockstun upon failed Guard Shield when activated during a successful Shield.

Adjusted so that when inputting ←+A+D mid-air, aerial Shield will activate instead of Jumping A.

Removed the throw tech property from certain command throws.
This change does not affect throw invincibility, but rather removes the throw tech that would occur when inputting certain special moves in response to the opponent’s techable grabs.
We have made this change as it seemed like a bug when it happened unexpectedly, and this mechanic caused several related issues.

Waldstein

Adjusted [Drehen Durchbohren] (full circle+AorBorC) so that the input will no longer tech throw moves such as normal throws from the opponent.

Carmine

Adjusted [Give Me That!](↓↙←+B+C) and [That’s Gotta Hurt!] (B>B>B)so that the inputs will no longer tech throw moves such as normal throws from the opponent.

Gordeau

Adjusted the A and C versions of [Assimilation] (↓↙←+AorC) so that the input will no longer tech throw moves such as normal throws from the opponent.

Vatista

Fixed an issue which delayed the timing of the hitbox activation for the A version of [Ruber Angelus] (↓charge↑+A).

Hilda

Adjusted part 5 of custom colors so that both eye colors change rather than only one, due to an issue causing the colors not to be reversed correctly when facing left or right.

Fixed an issue with the eye colors not reversing correctly when facing left or right for color 29.

Mika

Adjusted [Mika’s Hip Attack] (full circle+C) so that the input will no longer tech throw moves such as normal throws from the opponent.

Zohar

Fixed an issue causing the doppelganger’s initial attack to hit as an overhead during [Scatter…] (↓↘→+A>A) while the doppelganger is active.

Adjusted so that when the doppelganger is summoned with [C’mon, get out here.] (B+C) she will appear facing the opponent.

Fixed an issue causing the doppelganger to sometimes appear in the thorn state when summoned with [C’mon, get out here.] (B+C).

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